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@ -5,6 +5,7 @@
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import SwiftRs
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import Tauri
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import UIKit
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import os.log
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#if targetEnvironment(simulator)
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var logReady = false
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@ -12,31 +13,49 @@ import UIKit
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var logReady = true
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#endif
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var pendingLogs: [(Int, NSString)] = []
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var elapsedTime: TimeInterval = 0
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var logFlushScheduled = false
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@_cdecl("tauri_log")
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func log(level: Int, message: NSString) {
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if logReady {
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os_log(level, message)
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} else {
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dispatch_log(level, message)
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pendingLogs.append((level, message))
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scheduleLogFlush()
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}
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}
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func dispatch_log(_ level: Int, _ message: NSString) {
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// delay logging when the logger isn't immediately available
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// in some cases when using the simulator the app would hang when calling os_log too soon
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// better be safe here and wait a few seconds than actually freeze the app in dev mode
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// in production this isn't a problem
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DispatchQueue.main.asyncAfter(deadline: .now() + 2) {
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// delay logging when the logger isn't immediately available
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// in some cases when using the simulator the app would hang when calling os_log too soon
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// better be safe here and wait a few seconds than actually freeze the app in dev mode
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// in production this isn't a problem
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func scheduleLogFlush() {
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guard !logFlushScheduled else { return }
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logFlushScheduled = true
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DispatchQueue.main.asyncAfter(deadline: .now() + 10) {
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flushLogs()
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}
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}
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func flushLogs() {
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for (level, message) in pendingLogs {
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os_log(level, message)
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logReady = true
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}
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pendingLogs.removeAll()
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}
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func os_log(_ level: Int, _ message: NSString) {
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os_log("%{public}@", log: OSLog.default, type: osLogType(from: level), message)
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}
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func osLogType(from level: Int) -> OSLogType {
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switch level {
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case 1: Logger.debug(message as String)
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case 2: Logger.info(message as String)
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case 3: Logger.error(message as String)
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default: break
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case 1: return .debug
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case 2: return .info
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case 3: return .error
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default: return .default
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}
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}
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