// Copyright 2021 Jonas Kruckenberg // Copyright 2019-2023 Tauri Programme within The Commons Conservancy // SPDX-License-Identifier: Apache-2.0 // SPDX-License-Identifier: MIT #[cfg(feature = "tray-icon")] use crate::Tray; use serde_repr::Deserialize_repr; #[cfg(feature = "tray-icon")] use tauri::Manager; #[cfg(feature = "tray-icon")] use tauri::Monitor; use tauri::{PhysicalPosition, PhysicalSize, Result, Runtime, WebviewWindow, Window}; /// Well known window positions. #[derive(Debug, Deserialize_repr)] #[repr(u16)] pub enum Position { TopLeft = 0, TopRight, BottomLeft, BottomRight, TopCenter, BottomCenter, LeftCenter, RightCenter, Center, #[cfg(feature = "tray-icon")] TrayLeft, #[cfg(feature = "tray-icon")] TrayBottomLeft, #[cfg(feature = "tray-icon")] TrayRight, #[cfg(feature = "tray-icon")] TrayBottomRight, #[cfg(feature = "tray-icon")] TrayCenter, #[cfg(feature = "tray-icon")] TrayBottomCenter, } /// A [`Window`] extension that provides extra methods related to positioning. pub trait WindowExt { /// Moves the [`Window`] to the given [`Position`] /// /// All (non-tray) positions are relative to the **current** screen. fn move_window(&self, position: Position) -> Result<()>; #[cfg(feature = "tray-icon")] /// Moves the [`Window`] to the given [`Position`] while constraining Tray Positions to the dimensions of the screen. /// /// All non-tray positions will not be constrained by this method. /// /// This method allows you to position your Tray Windows without having them /// cut off on the screen borders. fn move_window_constrained(&self, position: Position) -> Result<()>; } impl WindowExt for WebviewWindow { fn move_window(&self, pos: Position) -> Result<()> { self.as_ref().window().move_window(pos) } #[cfg(feature = "tray-icon")] fn move_window_constrained(&self, position: Position) -> Result<()> { self.as_ref().window().move_window_constrained(position) } } impl WindowExt for Window { #[cfg(feature = "tray-icon")] fn move_window_constrained(&self, position: Position) -> Result<()> { // Diverge to basic move_window, if the position is not a tray position if !matches!( position, Position::TrayLeft | Position::TrayBottomLeft | Position::TrayRight | Position::TrayBottomRight | Position::TrayCenter | Position::TrayBottomCenter ) { return self.move_window(position); } let window_position = calculate_position(self, position)?; let monitor = get_monitor_for_tray_icon(self)?; if let Some(monitor) = monitor { let monitor_size = monitor.size(); let monitor_position = monitor.position(); let window_size = self.outer_size()?; let right_border_monitor = monitor_position.x as f64 + monitor_size.width as f64; let left_border_monitor = monitor_position.x as f64; let right_border_window = window_position.x as f64 + window_size.width as f64; let left_border_window = window_position.x as f64; let constrained_x = if left_border_window < left_border_monitor { left_border_monitor } else if right_border_window > right_border_monitor { right_border_monitor - window_size.width as f64 } else { window_position.x as f64 }; let bottom_border_monitor = monitor_position.y as f64 + monitor_size.height as f64; let top_border_monitor = monitor_position.y as f64; let bottom_border_window = window_position.y as f64 + window_size.height as f64; let top_border_window = window_position.y as f64; let constrained_y = if top_border_window < top_border_monitor { top_border_monitor } else if bottom_border_window > bottom_border_monitor { bottom_border_monitor - window_size.height as f64 } else { window_position.y as f64 }; self.set_position(PhysicalPosition::new(constrained_x, constrained_y))?; } else { // Fallback on non constrained positioning self.set_position(window_position)?; } Ok(()) } fn move_window(&self, pos: Position) -> Result<()> { let position = calculate_position(self, pos)?; self.set_position(position) } } #[cfg(feature = "tray-icon")] /// Retrieve the monitor, where the tray icon is located on. fn get_monitor_for_tray_icon(window: &Window) -> Result> { let tray_position = window .state::() .0 .lock() .unwrap() .map(|(pos, _)| pos) .unwrap_or_default(); window.monitor_from_point(tray_position.x, tray_position.y) } /// Calculate the top-left position of the window based on the given /// [`Position`]. fn calculate_position( window: &Window, pos: Position, ) -> Result> { use Position::*; let screen = window.current_monitor()?.unwrap(); // Only use the screen_position for the Tray independent positioning, // because a tray event may not be called on the currently active monitor. let screen_position = screen.position(); let screen_size = PhysicalSize:: { width: screen.size().width as i32, height: screen.size().height as i32, }; let window_size = PhysicalSize:: { width: window.outer_size()?.width as i32, height: window.outer_size()?.height as i32, }; #[cfg(feature = "tray-icon")] let (tray_position, tray_size) = window .state::() .0 .lock() .unwrap() .map(|(pos, size)| { ( Some((pos.x as i32, pos.y as i32)), Some((size.width as i32, size.height as i32)), ) }) .unwrap_or_default(); let physical_pos = match pos { TopLeft => *screen_position, TopRight => PhysicalPosition { x: screen_position.x + (screen_size.width - window_size.width), y: screen_position.y, }, BottomLeft => PhysicalPosition { x: screen_position.x, y: screen_size.height - (window_size.height - screen_position.y), }, BottomRight => PhysicalPosition { x: screen_position.x + (screen_size.width - window_size.width), y: screen_size.height - (window_size.height - screen_position.y), }, TopCenter => PhysicalPosition { x: screen_position.x + ((screen_size.width / 2) - (window_size.width / 2)), y: screen_position.y, }, BottomCenter => PhysicalPosition { x: screen_position.x + ((screen_size.width / 2) - (window_size.width / 2)), y: screen_size.height - (window_size.height - screen_position.y), }, LeftCenter => PhysicalPosition { x: screen_position.x, y: screen_position.y + (screen_size.height / 2) - (window_size.height / 2), }, RightCenter => PhysicalPosition { x: screen_position.x + (screen_size.width - window_size.width), y: screen_position.y + (screen_size.height / 2) - (window_size.height / 2), }, Center => PhysicalPosition { x: screen_position.x + ((screen_size.width / 2) - (window_size.width / 2)), y: screen_position.y + (screen_size.height / 2) - (window_size.height / 2), }, #[cfg(feature = "tray-icon")] TrayLeft => { if let (Some((tray_x, tray_y)), Some((_, _tray_height))) = (tray_position, tray_size) { let y = tray_y - window_size.height; // Choose y value based on the target OS #[cfg(target_os = "windows")] let y = if y < 0 { tray_y + _tray_height } else { y }; #[cfg(target_os = "macos")] let y = if y < 0 { tray_y } else { y }; PhysicalPosition { x: tray_x, y } } else { panic!("Tray position not set"); } } #[cfg(feature = "tray-icon")] TrayBottomLeft => { if let Some((tray_x, tray_y)) = tray_position { PhysicalPosition { x: tray_x, y: tray_y, } } else { panic!("Tray position not set"); } } #[cfg(feature = "tray-icon")] TrayRight => { if let (Some((tray_x, tray_y)), Some((tray_width, _tray_height))) = (tray_position, tray_size) { let y = tray_y - window_size.height; // Choose y value based on the target OS #[cfg(target_os = "windows")] let y = if y < 0 { tray_y + _tray_height } else { y }; #[cfg(target_os = "macos")] let y = if y < 0 { tray_y } else { y }; PhysicalPosition { x: tray_x + tray_width, y, } } else { panic!("Tray position not set"); } } #[cfg(feature = "tray-icon")] TrayBottomRight => { if let (Some((tray_x, tray_y)), Some((tray_width, _))) = (tray_position, tray_size) { PhysicalPosition { x: tray_x + tray_width, y: tray_y, } } else { panic!("Tray position not set"); } } #[cfg(feature = "tray-icon")] TrayCenter => { if let (Some((tray_x, tray_y)), Some((tray_width, _tray_height))) = (tray_position, tray_size) { let x = tray_x + tray_width / 2 - window_size.width / 2; let y = tray_y - window_size.height; // Choose y value based on the target OS #[cfg(target_os = "windows")] let y = if y < 0 { tray_y + _tray_height } else { y }; #[cfg(target_os = "macos")] let y = if y < 0 { tray_y } else { y }; PhysicalPosition { x, y } } else { panic!("Tray position not set"); } } #[cfg(feature = "tray-icon")] TrayBottomCenter => { if let (Some((tray_x, tray_y)), Some((tray_width, _))) = (tray_position, tray_size) { PhysicalPosition { x: tray_x + (tray_width / 2) - (window_size.width / 2), y: tray_y, } } else { panic!("Tray position not set"); } } }; Ok(physical_pos) }