Some tweaks to reduce some issues

merge-notes
isark 2 years ago
parent 8a6e22a6d1
commit 2218f7ff90

@ -2,7 +2,7 @@
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")] #![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
use crossbeam::channel::Sender; use crossbeam::channel::Sender;
use overlay::{Event, LockedOverlaySettings, Overlay}; use overlay::{Event, LockedOverlayData, Overlay};
use simple_logger::SimpleLogger; use simple_logger::SimpleLogger;
// use overlay::{Overlay, Manager}; // use overlay::{Overlay, Manager};
@ -15,15 +15,15 @@ fn set_interactable(interactable: bool, state: tauri::State<Sender<Event>>) {
log::info!("set_interactable: {interactable:?}"); log::info!("set_interactable: {interactable:?}");
if interactable { if interactable {
state state
.send(Event::State(overlay::State::Interactable{})) .send(overlay::State::Interactable{}.into())
.ok(); .ok();
} else { } else {
state.send(Event::Return).ok(); state.send(overlay::Event::Return).ok();
} }
} }
#[tauri::command] #[tauri::command]
fn set_auto_hide(auto_hide: bool, state: tauri::State<LockedOverlaySettings>) { fn set_auto_hide(auto_hide: bool, state: tauri::State<LockedOverlayData>) {
log::info!("set_auto_hide: {auto_hide:?}"); log::info!("set_auto_hide: {auto_hide:?}");
if let Ok(mut settings) = state.lock() { if let Ok(mut settings) = state.lock() {
settings.auto_hide = auto_hide; settings.auto_hide = auto_hide;

@ -4,10 +4,26 @@ use crossbeam::{
}; };
use serde::Serialize; use serde::Serialize;
use statig::prelude::*; use statig::prelude::*;
use std::sync::{mpsc::Receiver as MpscReceiver, Mutex}; use std::{
sync::{mpsc::Receiver as MpscReceiver, Mutex},
time::Duration,
};
use tauri::{Manager, PhysicalPosition, PhysicalSize, Window}; use tauri::{Manager, PhysicalPosition, PhysicalSize, Window};
use underlayer::{Bounds, UnderlayEvent}; use underlayer::{Bounds, UnderlayEvent};
impl From<State> for Event {
fn from(value: State) -> Self {
Self::State(value)
}
}
impl From<&State> for Event {
fn from(value: &State) -> Self {
Self::State(value.clone())
}
}
#[derive(Debug)] #[derive(Debug)]
pub enum Event { pub enum Event {
State(State), State(State),
@ -22,10 +38,10 @@ pub struct Overlay {
previous: State, previous: State,
} }
pub struct OverlaySettings { pub struct OverlayData {
pub auto_hide: bool, pub auto_hide: bool,
} }
pub type LockedOverlaySettings = Mutex<OverlaySettings>; pub type LockedOverlayData = Mutex<OverlayData>;
fn wrap_underlay_rx(rx: MpscReceiver<UnderlayEvent>) -> Receiver<UnderlayEvent> { fn wrap_underlay_rx(rx: MpscReceiver<UnderlayEvent>) -> Receiver<UnderlayEvent> {
let (cb_underlay_tx, cb_underlay_rx) = crossbeam::channel::unbounded(); let (cb_underlay_tx, cb_underlay_rx) = crossbeam::channel::unbounded();
@ -45,7 +61,9 @@ impl Overlay {
previous: State::hidden(), previous: State::hidden(),
}; };
window.manage(Mutex::new(OverlaySettings { auto_hide: true })); window.manage(Mutex::new(OverlayData {
auto_hide: true
}));
let mut fsm = Overlay::uninitialized_state_machine(overlay).init(); let mut fsm = Overlay::uninitialized_state_machine(overlay).init();
@ -90,12 +108,15 @@ impl Overlay {
} }
fn handle_overlay_focused(fsm: &mut InitializedStateMachine<Overlay>, focus: bool) { fn handle_overlay_focused(fsm: &mut InitializedStateMachine<Overlay>, focus: bool) {
if let State::Visible {} = fsm.state() { match fsm.state() {
State::Visible {} => {
if focus { if focus {
fsm.window.set_ignore_cursor_events(true).ok(); fsm.window.set_ignore_cursor_events(true).ok();
underlayer::focus_target(); underlayer::focus_target();
} }
} }
_ => (),
}
} }
fn handle_underlay_event(fsm: &mut InitializedStateMachine<Overlay>, event: UnderlayEvent) { fn handle_underlay_event(fsm: &mut InitializedStateMachine<Overlay>, event: UnderlayEvent) {
@ -108,17 +129,21 @@ impl Overlay {
fsm.handle(&Event::Bounds(bounds)); fsm.handle(&Event::Bounds(bounds));
} }
UnderlayEvent::MoveResize(bounds) => fsm.handle(&Event::Bounds(bounds)), UnderlayEvent::MoveResize(bounds) => fsm.handle(&Event::Bounds(bounds)),
UnderlayEvent::Detach => fsm.handle(&Event::State(State::hidden())), UnderlayEvent::Detach => fsm.handle(&State::hidden().into()),
UnderlayEvent::Focus => fsm.handle(&Event::State(State::Visible {})), UnderlayEvent::Focus => {
if let State::Hidden {} = fsm.state() {
fsm.handle(&State::Visible { }.into());
}
}
UnderlayEvent::Blur => { UnderlayEvent::Blur => {
if !fsm.window.is_focused().unwrap() if !fsm.window.is_focused().unwrap()
&& fsm && fsm
.window .window
.state::<LockedOverlaySettings>() .state::<LockedOverlayData>()
.lock() .lock()
.is_ok_and(|s| s.auto_hide) .is_ok_and(|s| s.auto_hide)
{ {
fsm.handle(&Event::State(State::Hidden {})) fsm.handle(&State::Hidden {}.into())
} }
} }
UnderlayEvent::X11FullscreenEvent { is_fullscreen: _ } => {} UnderlayEvent::X11FullscreenEvent { is_fullscreen: _ } => {}
@ -150,31 +175,31 @@ impl Overlay {
.set_size(PhysicalSize::new(self.bounds.width, self.bounds.height)) .set_size(PhysicalSize::new(self.bounds.width, self.bounds.height))
.ok(); .ok();
} }
log::trace!("on_enter_visible");
} }
#[action] #[action]
fn on_enter_interactable(&mut self) { fn on_enter_interactable(&mut self) {
log::trace!("on_enter_interactable");
self.window.set_ignore_cursor_events(false).ok(); self.window.set_ignore_cursor_events(false).ok();
self.window.set_focus().ok(); self.window.set_focus().ok();
} }
#[action] #[action]
fn on_enter_hidden(&mut self) { fn on_enter_hidden(&mut self) {
log::trace!("on_enter_hidden");
self.window.hide().ok(); self.window.hide().ok();
self.window.set_resizable(false).ok(); self.window.set_resizable(false).ok();
} }
#[action] #[action]
fn on_exit_interactable(&mut self) { fn on_exit_interactable(&mut self) {
log::trace!("on_exit_interactable");
self.window.set_ignore_cursor_events(true).ok(); self.window.set_ignore_cursor_events(true).ok();
} }
#[state(superstate = "super_visible")] #[action]
fn on_explicitly_visible(&mut self) {
underlayer::focus_target();
}
#[state(superstate = "super_visible", entry_action = "on_explicitly_visible")]
fn visible(&mut self, event: &Event) -> Response<State> { fn visible(&mut self, event: &Event) -> Response<State> {
match event { match event {
Event::State(underlying) => match underlying { Event::State(underlying) => match underlying {
@ -217,13 +242,11 @@ impl Overlay {
#[superstate(superstate = "common", entry_action = "on_enter_visible")] #[superstate(superstate = "common", entry_action = "on_enter_visible")]
#[allow(unused_variables)] #[allow(unused_variables)]
fn super_visible(&mut self, event: &Event) -> Response<State> { fn super_visible(&mut self, event: &Event) -> Response<State> {
log::trace!("in super_visible");
Super Super
} }
#[superstate] #[superstate]
fn common(&mut self, event: &Event) -> Response<State> { fn common(&mut self, event: &Event) -> Response<State> {
log::trace!("in common");
match event { match event {
Event::Bounds(bounds) => { Event::Bounds(bounds) => {
self.bounds = *bounds; self.bounds = *bounds;
@ -246,7 +269,6 @@ impl Overlay {
} }
fn on_transition(&mut self, src: &State, dest: &State) { fn on_transition(&mut self, src: &State, dest: &State) {
log::trace!("from {src:?} to {dest:?}");
if src != dest { if src != dest {
self.previous = src.clone(); self.previous = src.clone();
} }

@ -13,4 +13,6 @@
</div> </div>
<input type="checkbox" [(ngModel)]="auto_hide" (change)="toggleAutoHide()"> <input type="checkbox" [(ngModel)]="auto_hide" (change)="toggleAutoHide()">
<input type="checkbox" [(ngModel)]="interactable">
</div> </div>

@ -2,7 +2,13 @@ import { AfterViewInit, Component, OnInit } from "@angular/core";
import { app } from "@tauri-apps/api"; import { app } from "@tauri-apps/api";
import { invoke } from "@tauri-apps/api/tauri"; import { invoke } from "@tauri-apps/api/tauri";
import { register } from "@tauri-apps/api/globalShortcut"; import { register } from "@tauri-apps/api/globalShortcut";
import { listen } from '@tauri-apps/api/event'; import { Event, listen } from '@tauri-apps/api/event';
class StateEvent {
Visible?: any;
Interactable?: any;
Hidden?: any;
}
@Component({ @Component({
selector: "app-root", selector: "app-root",
@ -16,13 +22,21 @@ export class AppComponent implements OnInit {
ngOnInit(): void { ngOnInit(): void {
register('F6', () => { register('F6', () => {
this.interactable = !this.interactable; this.interactable = !this.interactable;
console.log("interactable", this.interactable);
invoke("set_interactable", { interactable: this.interactable }).then(); invoke("set_interactable", { interactable: this.interactable }).then();
}).then(); }).then();
invoke("set_auto_hide", { auto_hide: this.auto_hide }).then(); invoke("set_auto_hide", { auto_hide: this.auto_hide }).then();
listen('OverlayStateChange', (event) => { listen('OverlayStateChange', (event: Event<StateEvent>) => {
console.log(event, 'OverlayStateChange'); if (event.payload.Interactable) {
this.interactable = true;
console.log("interactable", this.interactable);
} else {
this.interactable = false;
console.log("interactable", this.interactable);
}
}).then(); }).then();
} }

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