Some tweaks to reduce some issues

merge-notes
isark 2 years ago
parent 8a6e22a6d1
commit 2218f7ff90

@ -2,7 +2,7 @@
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
use crossbeam::channel::Sender;
use overlay::{Event, LockedOverlaySettings, Overlay};
use overlay::{Event, LockedOverlayData, Overlay};
use simple_logger::SimpleLogger;
// use overlay::{Overlay, Manager};
@ -15,15 +15,15 @@ fn set_interactable(interactable: bool, state: tauri::State<Sender<Event>>) {
log::info!("set_interactable: {interactable:?}");
if interactable {
state
.send(Event::State(overlay::State::Interactable{}))
.send(overlay::State::Interactable{}.into())
.ok();
} else {
state.send(Event::Return).ok();
state.send(overlay::Event::Return).ok();
}
}
#[tauri::command]
fn set_auto_hide(auto_hide: bool, state: tauri::State<LockedOverlaySettings>) {
fn set_auto_hide(auto_hide: bool, state: tauri::State<LockedOverlayData>) {
log::info!("set_auto_hide: {auto_hide:?}");
if let Ok(mut settings) = state.lock() {
settings.auto_hide = auto_hide;

@ -4,10 +4,26 @@ use crossbeam::{
};
use serde::Serialize;
use statig::prelude::*;
use std::sync::{mpsc::Receiver as MpscReceiver, Mutex};
use std::{
sync::{mpsc::Receiver as MpscReceiver, Mutex},
time::Duration,
};
use tauri::{Manager, PhysicalPosition, PhysicalSize, Window};
use underlayer::{Bounds, UnderlayEvent};
impl From<State> for Event {
fn from(value: State) -> Self {
Self::State(value)
}
}
impl From<&State> for Event {
fn from(value: &State) -> Self {
Self::State(value.clone())
}
}
#[derive(Debug)]
pub enum Event {
State(State),
@ -22,10 +38,10 @@ pub struct Overlay {
previous: State,
}
pub struct OverlaySettings {
pub struct OverlayData {
pub auto_hide: bool,
}
pub type LockedOverlaySettings = Mutex<OverlaySettings>;
pub type LockedOverlayData = Mutex<OverlayData>;
fn wrap_underlay_rx(rx: MpscReceiver<UnderlayEvent>) -> Receiver<UnderlayEvent> {
let (cb_underlay_tx, cb_underlay_rx) = crossbeam::channel::unbounded();
@ -45,7 +61,9 @@ impl Overlay {
previous: State::hidden(),
};
window.manage(Mutex::new(OverlaySettings { auto_hide: true }));
window.manage(Mutex::new(OverlayData {
auto_hide: true
}));
let mut fsm = Overlay::uninitialized_state_machine(overlay).init();
@ -90,11 +108,14 @@ impl Overlay {
}
fn handle_overlay_focused(fsm: &mut InitializedStateMachine<Overlay>, focus: bool) {
if let State::Visible {} = fsm.state() {
if focus {
fsm.window.set_ignore_cursor_events(true).ok();
underlayer::focus_target();
match fsm.state() {
State::Visible {} => {
if focus {
fsm.window.set_ignore_cursor_events(true).ok();
underlayer::focus_target();
}
}
_ => (),
}
}
@ -108,17 +129,21 @@ impl Overlay {
fsm.handle(&Event::Bounds(bounds));
}
UnderlayEvent::MoveResize(bounds) => fsm.handle(&Event::Bounds(bounds)),
UnderlayEvent::Detach => fsm.handle(&Event::State(State::hidden())),
UnderlayEvent::Focus => fsm.handle(&Event::State(State::Visible {})),
UnderlayEvent::Detach => fsm.handle(&State::hidden().into()),
UnderlayEvent::Focus => {
if let State::Hidden {} = fsm.state() {
fsm.handle(&State::Visible { }.into());
}
}
UnderlayEvent::Blur => {
if !fsm.window.is_focused().unwrap()
&& fsm
.window
.state::<LockedOverlaySettings>()
.state::<LockedOverlayData>()
.lock()
.is_ok_and(|s| s.auto_hide)
{
fsm.handle(&Event::State(State::Hidden {}))
fsm.handle(&State::Hidden {}.into())
}
}
UnderlayEvent::X11FullscreenEvent { is_fullscreen: _ } => {}
@ -150,31 +175,31 @@ impl Overlay {
.set_size(PhysicalSize::new(self.bounds.width, self.bounds.height))
.ok();
}
log::trace!("on_enter_visible");
}
#[action]
fn on_enter_interactable(&mut self) {
log::trace!("on_enter_interactable");
self.window.set_ignore_cursor_events(false).ok();
self.window.set_focus().ok();
}
#[action]
fn on_enter_hidden(&mut self) {
log::trace!("on_enter_hidden");
self.window.hide().ok();
self.window.set_resizable(false).ok();
}
#[action]
fn on_exit_interactable(&mut self) {
log::trace!("on_exit_interactable");
self.window.set_ignore_cursor_events(true).ok();
}
#[state(superstate = "super_visible")]
#[action]
fn on_explicitly_visible(&mut self) {
underlayer::focus_target();
}
#[state(superstate = "super_visible", entry_action = "on_explicitly_visible")]
fn visible(&mut self, event: &Event) -> Response<State> {
match event {
Event::State(underlying) => match underlying {
@ -217,13 +242,11 @@ impl Overlay {
#[superstate(superstate = "common", entry_action = "on_enter_visible")]
#[allow(unused_variables)]
fn super_visible(&mut self, event: &Event) -> Response<State> {
log::trace!("in super_visible");
Super
}
#[superstate]
fn common(&mut self, event: &Event) -> Response<State> {
log::trace!("in common");
match event {
Event::Bounds(bounds) => {
self.bounds = *bounds;
@ -246,7 +269,6 @@ impl Overlay {
}
fn on_transition(&mut self, src: &State, dest: &State) {
log::trace!("from {src:?} to {dest:?}");
if src != dest {
self.previous = src.clone();
}

@ -13,4 +13,6 @@
</div>
<input type="checkbox" [(ngModel)]="auto_hide" (change)="toggleAutoHide()">
<input type="checkbox" [(ngModel)]="interactable">
</div>

@ -2,7 +2,13 @@ import { AfterViewInit, Component, OnInit } from "@angular/core";
import { app } from "@tauri-apps/api";
import { invoke } from "@tauri-apps/api/tauri";
import { register } from "@tauri-apps/api/globalShortcut";
import { listen } from '@tauri-apps/api/event';
import { Event, listen } from '@tauri-apps/api/event';
class StateEvent {
Visible?: any;
Interactable?: any;
Hidden?: any;
}
@Component({
selector: "app-root",
@ -12,23 +18,31 @@ import { listen } from '@tauri-apps/api/event';
export class AppComponent implements OnInit {
auto_hide: boolean = true;
interactable: boolean = false;
ngOnInit(): void {
register('F6', () => {
this.interactable = !this.interactable;
invoke("set_interactable", {interactable: this.interactable}).then();
}).then();
console.log("interactable", this.interactable);
invoke("set_interactable", { interactable: this.interactable }).then();
}).then();
invoke("set_auto_hide", { auto_hide: this.auto_hide }).then();
invoke("set_auto_hide", {auto_hide: this.auto_hide}).then();
listen('OverlayStateChange', (event: Event<StateEvent>) => {
if (event.payload.Interactable) {
this.interactable = true;
console.log("interactable", this.interactable);
listen('OverlayStateChange', (event) => {
console.log(event, 'OverlayStateChange');
} else {
this.interactable = false;
console.log("interactable", this.interactable);
}
}).then();
}
toggleAutoHide() {
console.log("toggle auto hide!!");
invoke("set_auto_hide", {autoHide: this.auto_hide}).then();
invoke("set_auto_hide", { autoHide: this.auto_hide }).then();
}
}

Loading…
Cancel
Save